DnD Feat Guide – Assorted Meeples (2022)

Sometimes you have a feat that is heavy for flavor/roleplaying, aids skill monkeys, and while useful still somehow falls into that group of being more for flavor than use despite its usefulness. Linguist is one of those feats that offers some really cool benefits, has wonderful potential for use in roleplaying or for flavor, but in the average D&D campaign it’s not likely to be too useful. Especially since there are so many workarounds.

The linguist feat sounds great at first glance but is actually one of the weaker feats in D&D 5E. It breaks my heart to say it because it looks cool, it’s a cerebral feat (and one I would LOVE for real life), but unfortunately this is one of the weaker feats in the current 5th Edition.

The 5E linguist feat is not worth taking in most campaigns. It looks great on paper but in an actual game the utility falls short. This feat provides +1 INT, 3 languages, and the ability to create ciphers. This sounds great, but is actually a weak combination in-game.

How can a feat that gives so much be worth so little in practical terms? We’ve got the answer for you right down here!

DnD Feat Guide – Assorted Meeples (1)

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Breaking Down the Linguist Feat

The linguist feat is one of my favorites even though it is a weak one. I admit, at first it looked super strong because it does seem to give so much – the problem is what it runs into during actual gameplay.

Directly from the Player’s Handbook:

You have studied languages and codes, gaining the following benefits:

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  • Increase your Intelligence score by 1 to a maximum of 20.
  • You learn 3 languages of your choice.
  • You can ably create written ciphers. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.

Player’s Handbook, p. 167

Let’s look at these benefits in more detail and break them down.

Benefit #1: You get a +1 to intelligence up to the maximum of 20.

Not bad, this helps minimize the loss of another +1 or taking +2 in an ability score. Especially good if you have an odd number in Intelligence. Getting a stat boost is always a good thing, but it does have to be measured against what was passed on to get here.

Benefit #2: You can learn three languages of your choice.

Love this benefit, and in very early game it can be useful if you have the right type of DM. Having players who understood draconic or orc did actually matter in the early game of my campaign I ran for the table, but there’s a problem with this benefit, as cool as it is: there are many, MANY ways around it.

Comprehend Languages, for example, is a 1st Level spell that allows reading and listening of ALL languages. At first level. The Helm of Comprehend Languages is one of the few magical items that does not require attunement, which does the same thing. This means even at the earliest levels it is easy to take care of any language related issue.

Which dampers down the benefit of actually knowing more languages.

Benefit #3: You can create written ciphers that require an intelligence check of Int Score + Proficiency (or magic) to crack.

First of all, this sounds cool AF. It’s like feeling like part of the Thieves’ Guild without having to be part of the Thieves’ guild. And it does scale. The ciphers you could create at high levels would be next to impossible to crack without magical assistance. And from a flavor standpoint I absolutely love this.

The problem? Calling this a niche situation doesn’t even begin to cover it. I’ve never had a campaign where a cipher came up and I’ve played or ran games that had some serious political intrigue going on.

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Then there’s the message cantrip that allows some form of mental communication (though the finger point is a dead giveaway if the DM pays attention to detail) and then sending is at level three. Or sending stones.

So why do you need a cipher?

So as cool as it sounds, unfortunately this benefit falls flat, too.

5E Classes That Are Made for the Linguist Feat

The two that come up immediately are Artificer and Wizard. They are the only intelligence based classes, they fit the image of intelligent characters always learning, always studying, needing languages to grab those rare tomes or instructions not translated to their own language. Having the ability to make a cipher also kind of makes sense for a wizard.

Among the classes out there, Artificer and Wizard make the most sense for fitting in with who the linguist feat was meant for.

5th Ed Classes that should always at least consider take the Linguist Feat: Artificers, Wizards

5E Classes That Should Consider Taking the Linguist Feat

This is one of those “Everyone and No One” type situations where everything is so situational, especially if you’re trying to make this feat do work. This could be situationally interesting for any face character, especially one like the bard which only needs to be very strong in one ability score to function well in-game.

If he’s going to be the face, quietly knowing a bunch of languages could help him pick up on things others are talking about – especially if he has the observant feat.

I also took this with my original ranger character in the first campaign I ever played in. We had a very weird party, no helm of comprehend languages, and no wizard or sorcerer. Because of this, the ranger leading the party into the wilds knowing Orc, Goblin, and Giant actually came in useful in that very narrow circumstance.

Though that was possibly because the DM felt sorry for the noob that picked Linguistics as a feat.

5th Ed Classes that should consider taking the Linguist Feat: Bards, Rangers, a face character

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5E Classes That Should NEVER Take the Linguist Feat

There’s not necessarily a class that should never take this feat, but for some it makes far less sense. And honestly, it’s a feat that is so underpowered that you could make the argument that all classes should be under this section.

Because even for those that it fits with like the wizard or artificer where it makes sense, they arguably need to max out casting stats, Constitution, and take other feats before this one would ever even make the radar. And it’s really hard to argue with that.

5th Ed classes that should never take the Linguist Feat: There’s an argument for all of them.

Final Feat Grade for 5E Linguist

Linguist Feat Grade: D+

Is the 5E Linguist Feat Worth It?

Look, personally I love this feat and it’s one of my favorite pickups, but I can’t let my personal preferences get in the way of a fair grade. Okay, okay, maybe it doesn’t deserve the “+” but it hurt me to put a feat I enjoy so low, but truth be told, it isn’t great. 99% of games won’t use ciphers, so that is fairly useless in most games as cool as that sounds.

A +1 INT is good, but you’re giving up a +2 or +1/+1 to get it. For an odd number this could be worth it if the rest is seen as a bonus worth more than a +1 to another ability score improvement to you, but that’s situational.

The three languages sound great and can be a lot of fun. But again, languages rarely play a role in most D&D campaigns. Even if they do tend to come up a lot, like at our table, there are a multitude of spells that do the same thing, not to mention one uncommon magic item that doesn’t require attunement: Helm of Comprehend Languages, which lets you understand all languages without having to use an attunement slot.

That item is a great item and deserves to be in the D&D world…and it kills this feat completely. I don’t remember a game where we didn’t have access to this before level 10, and it just undoes the feat.

In a vacuum this feat looks really good or even great. But in practice with your average and even deep intrigue campaigns, linguist just doesn’t hold up as a feat while in play.

Linguist Feat FAQ

Do you need to have heard a language in order to take it with the linguist feat?

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There is no place where the linguist feat states that a player must have heard the language in order to learn it. Some DMs may home rule that you need to at least have been exposed to the language in order to pick it up but there’s nothing in book that puts that restriction on your player character.

How can I learn languages in 5E without taking the linguist feat?

You can learn any language that someone else in the party knows how to speak, as long as you let the DM know this is your intention and you are spending long rests with them learning the language. This takes 8 weeks in-game, which is reduced 1 week for every other character in the party who also speaks that language.

Is the linguist feat any good?

The linguist feat is one of the weaker feats in 5E. While it does provide a lot, there are multiple early level workarounds that provide the same (or better) benefits than linguist does. Linguist tries to be a strong feat and looks good in a vacuum but in actual gameplay, it falls badly short.

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DnD Feat Guide – Assorted Meeples (2)

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Proud to embrace the locally created moniker of “Corrupt Overlord” from one of the all time great Lords of Waterdeep runs, Shane is one member of the Assorted Meeples crew and will be hard at work creating awesome content for the website. He is a long-time player of board games, one time semi-professional poker player, and tends to run to the quirky or RPG side of things when it comes to playing video games. He loves tabletop roleplaying systems like Dungeons & Dragons, Pathfinder, Werewolf, Fate, and others, and not only has been a player but has run games as DM for years. You can find his other work in publications like Level Skip or Hobby Lark.

Sentinel reduces an enemy’s movement to 0 when they get hit with an opportunity attack, forcing them to stay there for a full turn, creatures provoke an opportunity attack even when they take the disengage action, and when the enemy makes an attack at a target other than you, you then get to use a reaction (if you have one) to make a melee attack on them.. Polearm master allows the character (as long as they were using a glaive, halberd, or quarterstaff) to follow a melee attack with using a bonus action to do a 1d4 attack with the other side of the weapon, and all creatures who enter a 10 foot range provoke an opportunity attack.. Yes it’s a concentration spell which means wisdom save if hit – but good luck getting to the cleric to hit him, good luck hitting him, and good luck getting him to fail a save.. It increases movement speed by 10 feet, makes your dash action immune to difficult terrain, and after making a melee attack prevents opportunity attacks.. For non-warlocks the combination of picking up Eldritch Blast with spell sniper to get that extra distance creates an incredible cantrip that scales and gives a high damage, highly versatile cantrip that keeps on doing work up to the highest of levels.. Spell Sniper doubles the range of spells that require an attack roll, ignore all but full cover, and allow the learning of another cantrip requiring an attack roll from bard, cleric, druid, sorcerer, warlock, or wizard.

There are certain skills that are always useful.. 5th Ed Classes that should always take the Skilled Feat: Bard, Rogue. There’s really no class that I would say should never take the skilled feat.. Unless you’re a bard or rogue you’re never going to likely have all the skills you want in a campaign.. Few feats are so useful regardless of class, level, or campaign as Skilled.. Can you take the Skilled feat more than once?. The skilled feat can only be taken once.

But if your throwing away an entire ability improvement for a feat, you want to make sure that you’re getting the most out of the feat.. There’s a lot of information to break down with this feat but does it bring a lot of benefit, or once you parse through it all is this a feat that leaves you wanting?. This is the strongest part of the feat and while a stat boost is always a good thing, and certainly better than none, I generally don’t count this as much towards the grade because you’re giving up a +2 ability score or two +1s for a feat, which makes this stat boost seem way less appealing if the other benefits don’t add much to the table.. Any player who needs more stat boosts, more feats, or any setup for a build shouldn’t take this feat.. 5th Ed Classes that should consider taking the Chef Feat: Anyone who doesn’t care about min-maxing and love the flavor (groan, pun NOT intended) of having the chef feat may do this just to add to the character’s role playing aspects in-game and rounding them out as a character.. Look, at the end of the day Chef is clearly a feat for flavor because it’s most useful literally for level 1, 2, or 3 parties when a d8 worth of hit points and 2 temp hit points are a big deal.. What players is the chef feat best for?. The chef feat is best for a low level casual game where players are unconcerned with min-maxing and a player doesn’t care about optimizing their low level character for survival.. The chef feat was meant as a flavor feat and not a big mechanical one.

The heavily armored feat is a utility feat that allows classes that can use medium armor to upgrade into proficiency into heavy armor with a +1 Strength.. This is a fairly weak and very situational feat that is primarily used by clerics whose domains give medium armor proficiency instead of heavy armor proficiency.. Why this benefit fails: Because aside from clerics who take a school that offers medium armor proficiency instead of heavy armor, there are very few times when a player doesn’t have better options.. The only class that should consistently consider taking the heavily armored feat (outside of specialty builds) are medium armor clerics.. There are also situations where this could be an option for medium armor builds that want to upgrade into some sweet mithril armor the DM is offering.

5E’s War Caster feat is one of the premium feats for magic users and will be on the short list of every capable caster.. War Caster is one of the most popular feats in 5th Edition D&D because it gives casters advantage on concentration saves from Constitution saves, as well as granting the ability to use an offensive spell as a reaction for an opportunity attack as opposed to just a weapon strike.. These casting classes can always use the war caster feat and it offers benefits that are going to be a mainstay of making them epic-level casters, along with high ability scores and a specialized feat like spell sniper, metamagic adept, or others.. The full caster classes are all classes that should take the war caster feat.. With some very unique spells that target one enemy, it’s possible to argue that the bard can use war caster’s benefits in a versatile way above and beyond any other full casting class.. War caster is one of the must-have feats for casters and that definitely includes sorcerers.. These are all classes that can make very good use of war caster, although they have enough other things going on that the war caster feat isn’t necessarily a “must have” versus a “excellent idea for a viable build.”. Partial casters who may want to concentrate on a spell while their created companions do their thing, artificers come in so many flavors that plenty of their builds could do with a boost from the War Caster feat.. There are many great concentration-based cleric spells, and the ability to unleash hell with a powerful spell when an enemy is trying to move past you towards the back line makes this a great feat that can really pull its weight with a variety of different cleric builds.. Rangers are one of those partial casting classes that don’t have enough concentration spells for this to make sense, and are using feats either for archery/distance fighting or if they are a rare melee Ranger, then the class needs even more help to buff themselves up.. The War Caster feat is one of the best feats in 5E and is on the short list for every casting class.. While maxing out a casting stat early is important for most casters, adding the benefits of the war caster feat makes sense early or mid-game.. This is a topic of a lot of debate and it’s arguable that with RAW clerics would need the war caster feat to cast spells while keeping their shield and weapon out.. Rules creator Jeremy Crawford confirmed that the War Caster feat applies to both cantrips and leveled spells, as long as they meet the requirements stated in the feat itself.

Spell sniper is a very popular 5th Edition D&D feat that should be a high priority to any full casting class that finds them relying on an array of attack spells that require a roll.. Spell Sniper is an excellent 5E spell for battle casters that ignores all but full cover, doubles the distance of an attack spell, and allows them to learn an attack cantrip that even belongs to another class.. When you cast a spell that requires you to make an attack roll, the spell’s range is doubled.. Benefit #1: When you cast a spell that requires an attack roll, the spell’s range is doubled.. Benefit #3: Learn one cantrip that requires an attack roll, this cantrip can come from bard, cleric, druid, sorcerer, warlock, or wizard spell lists.. This is a really good benefit, though it’s a bit hilarious considering that as of Tasha’s, the Bard and Cleric classes don’t have any cantrips requiring a spell roll, though this does cover the classes and the feat in case this changes in future releases.. While it’s true that the 5E Artificer Class wasn’t around when the Spell Sniper feat was initially created, that doesn’t mean that the spells from that class are automatically included.. Why would a class with no attack cantrips want to take the Spell Sniper feat?. Having the distance of attack roll spells double and attack cantrips that scale with the character level are both powerful traits that can be of huge benefit to both classes.. If the cantrip creates a weapon, the roll becomes a weapon attack, not a spell attack, so spell sniper doesn’t apply to these spells.. Spell Sniper is the best way to increase the range of any cast spell that requires an attack roll.

The bountiful luck is one of the strongest racial feats in 5th Edition Dungeons & Dragons and allows a Halfling to lend their ability to re-roll 1’s to another player after they roll a 1.. Any adventurer with a bountiful luck Halfling in their party ever When the difference between life and death in a tough adventure can sometimes rely completely on the roll of a die, you and your party need every advantage they can get and Bountiful Luck is an awesome feat that allows you to do just that.. Imagine a party with a Bountiful Luck Halfling Bard and a Bountiful Luck Halfling Druid.. While there are genuine arguments that can be made for banning the Lucky feat in a campaign, Bountiful Luck is extremely powerful (and annoying to a DM) but it is fully in the realm of the game and since it is a reaction, the Halfling can only save one companion a round.. Bountiful luck is a fantastic feat and something that fits in so well with Halflings and the idea that their luck is a mystical core piece of their identity that can be further understood and shared.

Whether ranger, rogue, or spellcaster, there’s a lot about the Elven Accuracy feat to like and it is one of the few racial feats that should be under the “Must Consider” list of feats for any 5E campaign for those characters who qualify.. The re-roll of a die applies to every attack roll – meaning every single attack roll on an attack (so multiple for ray of frost, eldritch blast, etc) Extremely versatile +1 for ability scores Very good feat on both the mechanical and story front Potentially improves both bad and good rolls made with advantage. Half-Elf or Elf Rogues (the attack only needs to be Dex-based, meaning flanking comes into play) Half-Elf or Elf Rangers Half-Elf or Elf Sorcerers and Wizards, IF the build calls for many spells that use attack rolls Half-Elf or Elf Warlocks who have another caster in the party willing to give them Greater Invisibility on a consistent basis Half-Elf or Elf Druids who use Shillelagh or Thorn Whip (and to a lesser extent, Faerie Fire) a LOT. There are actually multiple builds that work really well with this feat, and anyone playing a ranged attack elf or an elf spell caster who is finding attack roll spells dominating their list versus AOEs and support should take a hard look on how much this might be able to help them.. As long as you use Dexterity-based attacks or are a spellcaster with plenty of attack roll spells (versus save and AOE spells) then you will find plenty of use for the Elven Accuracy feat.. A half-elf is absolutely eligible for the Elven Accuracy racial feat, the only one of the elven racial feats that a Half Elf actually can take.

Fey Touched ( Tasha's Cauldron of Everything ) Observant ( The Player's Handbook ) Healer ( The Player's Handbook ) Shadow Touched ( Tasha's Cauldron of Everything ) Crusher ( Tasha's Cauldron of Everything ) Inspiring Leader ( The Player's Handbook ) Racial Feats ( Xanathar's Guide to Everything ). Fey Touched was one of the new feats introduced in Tasha's Cauldron of Everything , and it is a feat that I absolutely love.. Anyone who knows about this feat and isn't huge on it doesn't understand the power that the spell Misty Step has in actual in-game play.. You also get a 1st level divination/enchantment spell that also gets a free cast and can be added to your spell list without taking up the limits on spell slots that each class has.. This is a stunningly good feat that brings so much to the table and stays as relevant at high levels as low ones, scaling better than still-great feats like Shadow Touched or Healer.. This feat allows any player to use a healing kit (which keep in mind, has 10 charges ) to not only stabilize the downed player or NPC without a medicine check but also heal 1d6 + 4 + HDN with HDN equaling the downed character's number of hit dice, which is basically the same as their level.. Since an additional HP gets added with each level up, that means a healer at level 20 helping a downed teammate would give them 25 to 31 HP coming out of unconsciousness.. This also means if one or more party members take this feat (like monk, ranger, etc) you don't need any healers.. While not quite as strong as Fey Touched at higher levels, it's still an incredibly strong feat especially at low to mid levels.. So with the eventual +5 charisma you expect from the type of character who would take this, this feat just keeps getting better as the party levels up.. I'm going to try to ignore obvious overpowered feat combos that even beginning players have heard about dozens of times from newbies how polemaster + sentinel is the killer feat combo of all feat combos.

DnD Beyond: Basic Rules – Feats.. Quarterstaff and a shield, Polearm Master.. ... SRD Rules Reference for Dungeons & Dragons 5th Edition .... Anyone can put on a suit of armor or strap a shield to an arm.. Quarterstaff, shield and polearm master.. Hexblade Warlock Spellcasting The Hexblade Warlock likely needs to keep a melee weapon in-hand both for attacking on their own turn and for making opportunity attacks.. A quarterstaff is a simple two-handed melee weapon in the staff weapon group.. Staff of Defense.. DND 5e Core Feats.. All of the feats mentioned in the article can be found in the player's handbook unlike homebrew feats .A feat is a talent or an area of expertise that gives a character special abilities.

· At level 4, all casters (a warlock and a bard) chose moderately armoured as their feat, and now carry a shield and medium armour for an AC of 19, +4 AC for a single feat.. As a Moderately Armored DnD 5E Feat you have been trained to master the use of a medium armor and also the shields, You can be gaining the following benefits too: You can easily increase your Strength or Dexterity score by 1, up to a maximum of 20.. · Moderately Armored 5E Feat.. · You have to take the Moderately Armored feat to get Shield proficiency.. It doesn't matter that you have Medium Armor proficiency from your race; proficiency with Shields is a different proficiency and the Moderately Armored feat is the only way to get it without multiclassing.. What Is the Moderately Armored Feat?. An often overlooked feat, Moderately Armored gives your character a solid dexterity or strength score increase of +1 of your choice and the ability to wear all medium armor, and it grants your character the ability to use shields.. The Moderately Armored or the Athlete Feat can increase a character's Dexterity stat.

· dwarves in heavy armor suffer movement penalty without STR, they are exempt: equipping heavy armor on dwarves lowers their movement by 10 feet (2 squares), a penalty if one does not have STR 13/15.. Example : a Mountain Dwarf (5e PHB) can wear medium armor and be a Wizard, with no penalty.. · The dwarf's speed entry says the character's speed is not reduced by armor; but armor speed reductions come from wearing heavy armor without having a high enough Strength: Heavy Armor : ... the armor reduces the wearer's speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score.. · Dwarf:They are special characters serving for the kingdoms that are rich in ancient grandeur.Area of operation of the Dwarf 5e is the mountainous range, deep mines and blazing forges.One of the most important characteristics of the Mountain dwarf 5e is its lifelong commitment to clans and traditions.In fact, they hate goblins and orcs because the latter are …. Heavy Armor • If you have Ring mail armor your base armor .... If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer's speed byss the wearer has a Strength score equal to or higher than the listed score.. · The heavily armored feat is a utility feat that allows classes that can use medium armor to upgrade into proficiency into heavy armor with a +1 Strength.. This is a fairly weak and very situational feat that is primarily used by clerics whose domains give medium armor proficiency instead of heavy armor proficiency.. · The idea of a Wizard at 8th Character level - 7th Wizard - with a 18 ST and/or Co in heavy armor with access to Wizard Spells tickles me But a Medium Armor Mountain Dwarf War Wizard sounds like a different kind if fun.. Out of all of the dwarf options, the Mountain Dwarf is clearly the best.. The Speed trait for dwarves states that "Your speed is not reduced by wearing heavy armor."


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